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Lunacy Explained






Lunacy is a game played on a field known as the CRATER (illustrated in the figure above). Two ALLIANCES, one red and one blue, composed of three FIRST Robotics Competition (FRC) teams each, compete in each MATCH.  The object of the game is to attain a higher score than your
opponent by placing the GAME PIECES in the TRAILERS hitched to the opposing ALLIANCE’S ROBOTS.


At the 2009 Bayou Regional, there will be 12 SEEDING MATCHES where each FRC team will be paired with two other FRC teams at random in an ALLIANCE.  The win or loss plus the points scored by each ALLIANCE are added to each FRC team's individual team total.  At the end of the 12 SEEDING MATCHES, all teams will be ranked based on win/loss record and and total points.  The top 8 teams will have the opportunity to select any other two teams as their "final" ALLIANCE for a single-elimination, best 2-out-of-3 quaterfinal, semifinal, and final.  Unlike the SEEDING MATCHES where each new round can see different FRC teams assigned to the red or blue ALLIANCE , when an ALLIANCE is eliminated Saturday afternoon, all 3 teams in the final ALLIANCE are eliminated for the remainder of the competition and pack up their robot.  The 3 teams in final ALLIANCE that perform best will all qualify to go to the World Championship  in Atlanta.  Once at the Championship, the ALLIANCE is broken, each team becomes separate again, and the cycle of SEEDING MATCHES and final ALLIANCE applies as it did in the Regionals.

A MATCH is 2 minutes and 15 seconds long. An AUTONOMOUS PERIOD starts each MATCH in which the ROBOTS are controlled by re-programmed instructions. The AUTONOMOUS PERIOD is followed by the TELEOPERATED PERIOD during which the PILOTS assume control of the robot. The ROBOTS continue to play the game until the TELEOPERATED PERIOD is over.

ALLIANCE scores are determined by the number of GAME PIECES in the opposing ALLIANCE TRAILERS.

  • Each SCORED MOON ROCK is worth 2 points.
  • Each SCORED EMPTY CELL is worth 2 points.
  • Each SCORED SUPER CELL is worth 15 points.
Scores are determined based on the state of the GAME PIECES at the end of the MATCH.  Scores will be assessed after all objects in motion when the arena timer displays zero seconds come to rest.
A. The final score of a MATCH is the total of points assigned due to SCORED GAME PIECES, less any assigned PENALTIES.
B. If a TRAILER tips over, the points SCORED for that TRAILER at the time it was tipped will be preserved for the remainder of the MATCH.
Minimum Scores - The minimum score is 0 (zero) points. Even after adjustment for PENALTIES, there are no “negative scores.”